Art - Style Guide

 Project Rebirth Art Style 

The over all feel/Style of the game is a combination of Megaman and Metroid. What this means is that it has the dark feel, themes (to an extent), and world look of a metroid game but the art style in a metroid game is harder then a megaman game so I'm looking for the complexity of a megaman game (to accomadate for everyone), if this doesnt' make any sense to anyone just email someone from the art team.

Enemies---

Something very important to know is that you will be doing these enemies in Adobe Illustrator, so I highly recommend that you practice with it, It will make it a lot easier to animate and resize things properly.

Enemy Style Links: http://images4.wikia.nocookie.net/megaman/images/thumb/2/26/Hanumachine.jpg/300px-Hanumachine.jpg





http://images.wikia.com/metroid/images/c/c5/Serris.jpg

An over all theme is War torn, for the 'Smooth Robot vs Exposed Robot' that is dependant on if it is a common enemy, boss etc and we will let you know which one to follow. One thing to remember is that if you draw an amazing picture, that is awesome, but you have to animate it fluidly, so try not to overbear your self by having to draw a dozen frames for an animation and each take you 2 hours+ to do.

 Level Backgrounds 

Parallax 

The backgrounds in the game have been designed to be parallax, to give the illusion of movement. The easiest reference for this is one of the later mario brothers games.



Note: the clouds and the far hills are the background, the slightly foggy block buildings are a midground and those little green hills and flower bushes are the foreground. Also depending on the game and way of programming the ? boxes would be either part of the forground or what our game will be called the "playground" (playable area in the front, things u can interact with)

Style

As for style for this games background I chose some reference pictures from some of the later Megaman X series. Also I picked some of the darker, more evil stages since it's about the closest to how our game should look. We want to get across that this isn't Pokemon, it's not a very happy world so there isnt any radically bright colours. It's a depressing world of death, destruction and crazy awesome robots who are created to kill. :D





These are both very good. Dark and dank, showing off backgrounds and midgrounds in the top picture. The only complaint is the pixelation. Project rebirth will look more crisp and have a lot of work put into the texturing and background artwork. Hopefully this gives a good idea on how we want the backgrounds to look and feel.