Class Design Notes

Knight
Normal Attack - Close combat melee slash

Specials
Cleave - Sends of wave of energy forward

Intimidate - Force enemies to run in the opposite direction

Blade Barrier - Surrounds the knight with swords that reduces damage taken and deals damage to nearby enemies

Unbreakable Will- Knight becomes invulnerable to attacks

Mage
Normal Attack - Mana Bolt: Increases mana regeneration temporarily

Specials
Fireball - Sets enemies on fire, dealing damage over time

Ice Spear - Pierces enemies and freezes targets

Thunderbolt - Fires a bolt of lightning that instantly strikes a target and inflicts Stun

Glacial Prism - Summons a pillar of ice that absorbs damage. In addition, mage attacks moving through the prism are refracted into 3 spells.

Flash Freeze - Slow all enemies on the screen

Rogue
Normal Attack- Throwing knife

Specials
Scatter Blades- Launches a barrage of knives

Land Mine - Plant a proximity mine on the field that arms after 3 seconds

Impact Blade- Knock an enemy back with a heavy throwing knife

Kill Shot- Fire an extremely swift throwing blade that will immobilize targets

Pierce - Throw an armor piercing blade